﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThouShaltNotBrick.Logic.GameStates
{
    public sealed class GameStateChangeData
    {
        #region Properties
        public object Data { get; private set; }
        #endregion

        #region Constructors
        public GameStateChangeData(object pData)
        {
            Data = pData;
        }
        #endregion
    }
}